links for 2009-06-30
- Posted by Eben on June 30th, 2009 filed in Links
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links for 2009-06-29
- Posted by Eben on June 29th, 2009 filed in Links
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This explains why I've been enjoying the little games, like Gravitation. Or maybe it's that I don't have time for epics these days…
links for 2009-06-24
- Posted by Eben on June 24th, 2009 filed in Links
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Kodu sounds pretty neat. There are also some interesting musings on the proper place of games and simulation in learning and education.
links for 2009-05-20
- Posted by Eben on May 20th, 2009 filed in Links
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Interesting results… intuitively it makes sense, but now there's some research to back it up.
links for 2009-04-27
- Posted by Eben on April 27th, 2009 filed in Links
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This jives with my impressions over the last few years at GDC. The indie scene is by-far the most exciting thing going on at GDC. People figuring out how to make their dreams sustainable (and occasionally, profitable).
links for 2009-04-03
- Posted by Eben on April 3rd, 2009 filed in Links
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Eric Ries lays out a compelling vision for the lean startup.
links for 2009-04-02
- Posted by Eben on April 2nd, 2009 filed in Links
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I saw Austin Hill speak at GDC. Akoha sounds like a fantastic experiment in for-profit happiness generation!
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Inspiring presentation by Jane McGonigal.
links for 2009-04-01
- Posted by Eben on April 1st, 2009 filed in Links
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Great article about the genesis and ongoing success of Catan.
links for 2009-03-31
- Posted by Eben on March 31st, 2009 filed in Links
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Thoughts from 1.5 days of GDC
- Posted by Eben on March 24th, 2009 filed in Cool Stuff, Creativity, Games
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Well, I’ve been at GDC for a day and a half now, mostly attending the Serious Games Summit. As always, there’s a lot of great food for thought, and my brain is already threading things together into themes and commonalities. Here’s a few of them:
- Two talks had some great inspirational qualities. Austin Hill’s story of the genesis of Akoha was engaging and intriguing, and his goal of making the world a better place through gameplay is laudable (and seems achievable). Lauren Davis spoke about her work with Hidden Agenda, using a shoestring budget to generate a library of educational games. Her tactics are clever (and worth ripping off — for good, of course), and I’m now very curious about the gameplay in Elemental…
- Another theme (less apparent at the SGS, but there nonetheless) is the ascendance of Facebook games and their ilk: short-play/long-life, lightweight (HTML/Ajax/Flash), often asynchronous. Zynga appears to be the king of these games at the moment.
- From today’s sessions, Frank Lantz’s description of Chain Factor was entertaining: an ARG built around a casual puzzle game (that apparently is responsible for the economic crisis). Of particular note are Frank’s influences which include Oulipo, Christopher Manson, and Nabokov. It’s great to see such smart thinking going into mass media entertainment (and advergaming).
- Finally, one last link: Straylight Studios from New Zealand. Slick work from a team that is clearly passionate about what they do.
More to come soon…