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Thoughts from 1.5 days of GDC

Well, I’ve been at GDC for a day and a half now, mostly attending the Serious Games Summit. As always, there’s a lot of great food for thought, and my brain is already threading things together into themes and commonalities. Here’s a few of them:

  • Two talks had some great inspirational qualities. Austin Hill’s story of the genesis of Akoha was engaging and intriguing, and his goal of making the world a better place through gameplay is laudable (and seems achievable). Lauren Davis spoke about her work with Hidden Agenda, using a shoestring budget to generate a library of educational games. Her tactics are clever (and worth ripping off — for good, of course), and I’m now very curious about the gameplay in Elemental
  • Another theme (less apparent at the SGS, but there nonetheless) is the ascendance of Facebook games and their ilk: short-play/long-life, lightweight (HTML/Ajax/Flash), often asynchronous. Zynga appears to be the king of these games at the moment.
  • From today’s sessions, Frank Lantz’s description of Chain Factor was entertaining: an ARG built around a casual puzzle game (that apparently is responsible for the economic crisis). Of particular note are Frank’s influences which include Oulipo, Christopher Manson, and Nabokov. It’s great to see such smart thinking going into mass media entertainment (and advergaming).
  • Finally, one last link: Straylight Studios from New Zealand. Slick work from a team that is clearly passionate about what they do.

More to come soon…