links for 2010-08-06
- Posted by Eben on August 6th, 2010 filed in Links
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"After all, if the essence of so many games’ periodic challenge-grind-reward structure can be boiled down into mere seconds – and Half-Minute Hero shows that it can – the uncomfortable question is unavoidable: what exactly are most games doing to justify their enormously greater length?"
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Provoking thoughts about game length and why we play… "Obviously, the real reason we play games is for gameplay. The best games present some innovative, compelling new interaction that you haven’t already experienced and is worthy of your precious time. How long does it take before you’ve explored the mechanic pretty fully, tried it in different scenarios, met your personal goals and are feeling satisfied? A few hours? So what are the remaining six or more hours for?"
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"And so the only consequences that really matter, when you say 'real choices' and 'real consequences' — which everybody says now — the only definition of 'real', which is the important word, is something that effects the player's ability to do something in the game."
links for 2010-08-02
- Posted by Eben on August 2nd, 2010 filed in Links
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Neat profile of Bryan Reynolds and his move to Zynga
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A call to arms for "traditional" game developers in regards to social games. The key point here is that metrics are a powerful design tool (not a replacement for the designer or an indication of diminished art).
links for 2010-07-29
- Posted by Eben on July 29th, 2010 filed in Links
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Even more on social game design…
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More on social games…
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A very nice break down of objections to current "social game design" as exemplified by Farmville, etc. I really like the idea that these games are addictive not only for the player but for the developer…
links for 2010-07-08
- Posted by Eben on July 8th, 2010 filed in Links
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Looking forward to this…
links for 2010-06-15
- Posted by Eben on June 15th, 2010 filed in Links
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Expanded thoughts on games linked to historical texts (and/or places).
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Neat look at the possibilities of reliving history through Assassin's Creed II.
links for 2010-05-26
- Posted by Eben on May 26th, 2010 filed in Links
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I wonder if Valve knows that they're laying the groundwork for game-based learning… "The first type is what the team calls checklisting, where new mechanics are broken down into the core components players must understand in order to have fun using that mechanic. This is often just a matter of broadcasting the fundamental rules of play."
links for 2010-05-19
- Posted by Eben on May 19th, 2010 filed in Links
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Well that came out of nowhere (or I haven't been paying attention to the gaming press)… Sounds like fun!
links for 2010-05-18
- Posted by Eben on May 18th, 2010 filed in Links
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Fruitful comparison of Dieter Rams's principles of design with game design ideas… 5 of 10 with the rest coming soon.
links for 2010-05-12
- Posted by Eben on May 12th, 2010 filed in Links
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The first couple paragraphs caused me to reflect on the term "gamer," coming to the conclusion that as we all become gamers, the better term might be "player." People who listen to music are listeners, not music-ers. People who read books are readers, not bookers. And so people who play games become players, not gamers. It seems to me that "player" describes someone who is participating in an activity not a marketing demographic (which I think "gamer" very much is).
links for 2010-05-07
- Posted by Eben on May 7th, 2010 filed in Links
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Well, I've never had the urge to play Viva Piñata before… but now I kinda do: "The sudden and unexpected death of one of your animals – a crocodile perhaps, who you've tamed, named Gucci and lovingly adorned with a gold tooth and eye patch – evokes an outpouring of genuine sadness."
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A shooter in which shooting is meaningful (also, it's about deer hunting): "I pointed my rifle at her head, but she was still looking at me. Unnerved, I gave it up and circled around behind her, but she craned her neck to watch me. Once I was out of her sight, I aimed the rifle again. Before I could fire, she placed her head down on the dirt and drifted off. I had not even managed to fulfill my responsibility to dispatch her mercifully. She had died of the terrible wound I had inflicted on her hip."